using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


namespace NodeEditor {

	public struct Vector2 {
		public double x, y;
	}

	public class JsonFullNode {
		public int uid;
		public string name;
		public string desc;
		public List<VarData> varList;
		public Vector2 pos; // position
		public List<int> nextNodes;
	}

	public class JsonNode : Node {

        public override void setConnections() {
            title = "New Node";
            addOutput(1);
            addInput(1);
        }

    }
}